Bubble Blow:
2d classic arcade game written in XNA/C# for the Independent Game Developer Festival:
http://beauhinks.com/bubbleblow
The Second Coming:
2d-Shooter Game written in XNA/C#.
http://thesecondcoming.googlecode.com/
You can find more here: The Second Coming
Processing:
Using the wonderful Processing library I’ve been playing around with physics visualizations. Attempting to port previous personal particle demonstrations in XNA and Pascal, to Processing. More to come…
Floor Plan Designer:
Fairly basic, wrote a simple web application for a builder that dynamically loads and prepares their blueprints. Most of the application is actually in generating the proper images and options from their content and talking to internal databases. Allows clients to view and print basic options and “customize” homes available from the builder. Written with the help of Intraweb, Delphi, NexusDB, and the participation of the generous people at Quality Built Homes, Inc. Raw test application viewable here: Floor Plan Designer
Data Compression:
Still needs lots of work–but its fun to tinker with…
Error Correction:
Works fairly well. A simple implementation of Hamming error correcting codes of various lengths being passed through noisy simulation channels…
RSA Encryption:
Basic public key crypto-system using RSA. Uses proprietary extended Euclidean algorithm and modular exponentiation…








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