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Bubble Blow:

2d classic arcade game written in XNA/C# for the Independent Game Developer Festival:

http://beauhinks.com/bubbleblow

The Second Coming:

2d-Shooter Game written in XNA/C#.

http://thesecondcoming.googlecode.com/

You can find more here: The Second Coming

Processing:

Using the wonderful Processing library I’ve been playing around with physics visualizations. Attempting to port previous personal particle demonstrations in XNA and Pascal, to Processing. More to come…

Floor Plan Designer:

Fairly basic, wrote a simple web application for a builder that dynamically loads and prepares their blueprints. Most of the application is actually in generating the proper images and options from their content and talking to internal databases. Allows clients to view and print basic options and “customize” homes available from the builder. Written with the help of Intraweb, Delphi, NexusDB, and the participation of the generous people at Quality Built Homes, Inc. Raw test application viewable here: Floor Plan Designer

Data Compression:

Still needs lots of work–but its fun to tinker with…

Coding Test App

Error Correction:

Works fairly well. A simple implementation of Hamming error correcting codes of various lengths being passed through noisy simulation channels…

Error Correction Test App

RSA Encryption:

Basic public key crypto-system using RSA. Uses proprietary extended Euclidean algorithm and modular exponentiation…

Public Key Cryptosystem


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What I'm Reading

  • Alien Comet May Have Infiltrated the Solar System (Slashdot)
  • What’s Hot on Github - November 2008 (Ruby Inside)
  • I’m An Unsafe Coder (Life as a Physicist)
  • Build your own Fusion Reactor [pdf] (Hacker News)
  • How Our Culture Keeps Students Out of Science (Hacker News)
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  • Cool Tools
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  • PhysOrg.com
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Coffee drinking machine/student interested in programming, physics, and mathematics.

Recent Articles

  • December

    December 1, 2008 in Uncategorized

    First:
    The entry for the Independent Game Developers Festival has been completed, Bubble Blow. You can read more about it at http://beauhinks.com/bubbleblow

    Very basic game, but given the time constraints turned out relatively well. Physics work…

  • July Recap: DBP, Darwin, Robots.. Oh my.

    August 1, 2008 in Programming, School

    Didn’t win in the Darwin Race of Languages… that wasn’t a big shock! Ah well congratulations to the individuals that did, some of the submissions were really well done and significantly easier to install than…

  • DarwinRubyMon: Ugly Deploy

    July 22, 2008 in Darwin Race, Programming

    Don’t forget to VOTE!

    Also, check out my other posts to the left concerning the development process using NetBeans.
    Update:
    The zip archive was quite large and took awhile to extract thanks to all of the doc…

  • Darwin: Not Quite Fin

    July 22, 2008 in Darwin Race, Programming

    Well it is 2:40 AM my time on July 22nd and I am not where I would like to be in the project.

    However, I do have something to show and will try to package some…

  • Darwin: Basic Dynamic Graphs

    July 22, 2008 in Darwin Race, Programming

    After pulling a little hair out due to problems with environment variables, my application is capable of drawing a line:

    Again, many libraries are helping me out here. They’re all well documented and…

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